Formations
The formation distributes your zone strength across defence,
midfield, and attack. Stronger numbers in one zone mean higher base
points (and a more reliable margin) every time the round plays
there. The trade-off is whatever you steal from elsewhere.
| Formation |
Defence |
Midfield |
Attack |
Best for |
| 4-4-2 | 5 | 5 | 5 | Balanced default. No weak zone. |
| 4-3-3 | 5 | 4 | 6 | Attack-leaning sides happy to fight for midfield. |
| 5-3-2 | 6 | 5 | 4 | Sit deep, soak pressure, hit on counters. |
| 3-5-2 | 4 | 6 | 5 | Win the midfield, dictate where the round plays. |
| 4-5-1 | 6 | 6 | 3 | Defensive cup-tie shape, hard to break, light up top. |
| 3-4-3 | 4 | 5 | 6 | Aggressive: thin at the back, dangerous everywhere else. |
Your opponent's formation matters as much as yours: their defence
points become the wall you're shooting through, and vice versa. A
4-3-3 versus a 5-3-2 puts 6 attack vs 6 defence on
that side of the field, a margin of zero before any cards.
Mid-match you can swap formation with the Tactical
Change event card. It takes effect next round, not this
one, so plan a turn ahead.
Styles
Where the formation shapes the field, the style shapes your deck.
Every style ships 75 primary + 75 support cards. Same total,
different mix. A balanced deck draws evenly; tiki-taka leans on
Structured Play and Creativity; route-one stuffs in Long Balls and
Finishers.
You'll never run out: when a sub-pile is exhausted (typically only
mid-extra-time), it reshuffles deterministically and the hand keeps
flowing.
Balanced
Even distribution across attack, defence, and support. Nothing
shines, nothing is missing. The forgiving choice for new players
and the neutral baseline for testing tactics.
In the deck
- Even weight across the card catalog, no specialty
- Attack and defence bonus supports balanced
Tiki-taka
Possession football. Builds patiently from the back, presses
high to win the ball, and punishes opponents who try to absorb.
In the deck
- More Structured Play, Shot, and Pressing than other decks
- Plenty of Creativity for midfield attack bonuses
- Lighter on Long Ball and Header
Counter-attack
Defend first, hurt fast. Soak pressure, win the ball back, then
strike with a long pass into a finisher before the opponent
recovers their shape.
In the deck
- More Man Marking, Pressing, Long Ball, and Shot
- Heavy The Wall support for repeated defensive stands
- Lighter on Structured Play and Header
Gegenpressing
Suffocate the build-up. Flow forward through the wings,
recover high up the pitch, and never let the opponent settle
into possession.
In the deck
- More Wide Play, Forward Pass, Quick Break, and High Press
- Plenty of Creativity in support
- Lighter on Low Block
Route One
Direct football. Sit deep, hit long, finish from crosses. The
shortest path from your defensive third to the opponent's goal.
In the deck
- More Long Ball, Shot, Low Block, and Quick Counter
- Heavy Finisher support for box arrivals
- Lighter on Man Marking and Quick Break
All-out Attack
Win games 4-3, not 1-0. Flood the attacking third and trade
rounds before the opponent can climb out of their half.
In the deck
- More Wide Play, Forward Pass, and Header
- Heavy Finisher and Creativity support
- Lighter on Low Block and Quick Counter
Picking a matchup
A few combinations that play well together:
-
4-3-3 + Tiki-taka. Solid in defence, dangerous in
attack, deep midfield mixer thanks to Creativity. Good against
anyone who tries to camp.
-
5-3-2 + Counter-attack. The classic underdog. You
absorb pressure with strong defence numbers, win the ball with
Man Marking, then Long Ball into Shot before the opponent recovers.
-
3-4-3 + All-out Attack. Glass cannon. You're thin
at the back, so you trade rounds with Finisher-heavy attacks before
the opponent can climb out of their half.
-
4-5-1 + Gegenpressing. Choke the midfield, recover
high with Quick Break and High Press, then funnel everything to your
lone striker.
There's no dominant pairing. Every shape has a counter. The most
common mistake is picking a style whose strengths don't match the
formation's: a 4-5-1 + All-out Attack has nowhere to put all those
Finishers.